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What If Adventure Time Was A 3d Anime Full Save

                JoJo's Bizarre Run a risk, Part v - Vento Aureo              

"To consummate my mission, and protect my men. Having to do both at once is what makes being a capo then tough. Are you ready for this? I know I am!"

-Bruno Bucciarati

Overview

Sticky Fingers is the Stand of Bruno Bucciarati, the leader of the sub-group of Stand users that assistance Giorno Giovanna in taking down the Boss in Part 5 of JoJo'due south Bizarre Risk. Its appearance consists of blue, white, greyness, and yellow colors, with zippers on its artillery and torso, as well as two on its face up. Viscid Fingers the nearly common stand up to obtain, with an 11% gamble.

Sticky Fingers is generally considered to be a weak Stand. Withal, it has a couple of good aspects. For instance, Sticky Fingers has a fast barrage similar other close-range power types (such every bit Star Platinum) so that information technology tin get expert avalanche damage despite its low power. Attachment Punch is likewise a actually practiced ability, allowing to remove a limb, which would increment the damage taken or slow downward the target. With a low cooldown and the power to stack, the ability is powerful enough to carry the entire stand.

However, due to Viscid Finger's poor damage and existence an old Stand information technology is quite limited. Extend Arm is practiced to pull or beginning combos (with the pull fifty-fifty bypassing blocks) merely with no style to go on victims stunned (equally barrages can exist traded) the motility cannot be used to its fullest potential. Floor Zipper Uppercut breaks block but it cannot be aimed specifically, running the risk of it targeting someone else also as existence able to be blocked. Zipper Glide is also easily cancelled and is junior to the Tusk'due south Fingernail glide as they can be used in midair and tin assail during the glide.

This Stand is usually paired with Battle for it to extend combos and for Jaw Breaker being a good way to finish combos. It as well allows the Stand to be a tanky front lining support which can pull victims to teams or detach their limbs chop-chop.

Full Skill Points: 41 Points              

Skills

E - Stand up Barrage: Sticky Fingers throws a flurry of fast punches dealing effectually 0.9 damage per punch. (i.two at max Subversive Power.)

R - Stand Barrage Finisher: Sticky Fingers throws a heavy punch that deals 11 impairment. (14.6 at max Destructive Ability.) This motion ragdolls the opponent, disabling their Stand if they practise not take sturdiness.

X - Zipper Punch: This motility is like to the heavy punch, nonetheless, information technology covers the opponent in Zippers and only deals 11 harm. With Zippers on your body, the following debuffs happen: On hit, Zipper Dial will cause a slowness consequence (Can stack) and the victim will take 1.25x more harm (Cannot Stack). The duration of the Zippers tin can be upgraded in Sticky Finger's Skill Tree.

Z - Attachment Glide: A mobility motility that allows the user to travel along a attachment. The speed of Zipper Glide increases alongside your character's own level of agility.

T - Extend Arm: Detaches your arm with a attachment, assuasive you to throw information technology for actress range, dealing 6.vi harm (8.8 with max Destructive Ability.) It grabs and pulls in enemies that are hitting. This has a expert hitting-box, beingness able to pull in enemies that don't even touch on the arm.

Y - Floor Zipper Uppercut: Sticky Fingers opens the floor with a zipper, disappearing into the ground. They reappear opening a zipper underneath the nearest person, throwing a perfect-blockable heavy dial at them. This move deals 11 damage with max Destructive Power. This move can be interrupted if the user takes damage during the startup.

Outdated Skill Tree diagram

Tips, Tricks, and Glitches

This is the taste of a liar!

-Bruno Bucciarati

  • A specless combo you tin can employ with Sticky Fingers is Extend Arm and Zipper Dial. Only go on spamming information technology.
  • Pasty Fingers is a very modular stand, significant yous can build it depending on your play style.
  • The combo potential of this Stand up is astronomical, with the Arm Extend having great range and a curt absurd-down.
  • The moves on this Stand, although not very loftier damage, tin exist deadly in combos that can be repeated with piddling to no punishment. This tin can be improved even more than by having the Boxing Specialty which adds a secondary barrage and more moves that bargain incredible damage.
  • Zipper Punch bypasses block and can't be parried.
  • Don't worry about getting in close range gainsay, as the moves Zipper Punch and Floor Uppercut can hands get you out of barrage locks.
  • This stand doesn't really take combos however stacking zipper punch makes it like shooting fish in a barrel to get off more damage equally your opponent cannot move.
  • Barraging into zipper punch is unremarkably useful for getting off the early on stacks.
  • The Zipper Glide tin be used to easily escape close ranged Stands. Information technology has a adept elapsing and excellent speed along with it.
  • Sticky Fingers' moves have extremely low cool-downs compared to most Stands.
  • Sticky Fingers' Flooring Zipper Uppercut does not ragdoll you on land, using this play a joke on yous can lengthen your combo.
  • Sticky Fingers is more a close-range Stand. All-time matter to get out of this Stand up is playing ambitious and less passive.
  • Sticky Fingers is likewise the most common stand up you can go from the Mysterious Arrow
  • When you Zipper Floor Uppercut the right time, you lot can save yourself from Time Finish since you would stop under the floor, not allowing the Time End Stand to hit you.
  • When yous are being hitting with Made in Heaven'due south Sky'due south Judgement, before the terminal hit, use Floor Zipper Uppercut.

Trivia

  • Sticky Fingers' main power is Zippers, hence the arm extend, glide, and attachment dial.
  • Its ability is inspired past the cover of the Rolling Stones album Viscous Fingers, which featured a functional attachment on the record version.
  • This Stand has been renamed "Zipper Fingers" in-game in guild to avoid copyright issues.
  • This is the simply stand in the game to have an xi% chance to be gotten from a mysterious arrow, making it the easiest stand to get in the game. This volition likely exist the stand you go when using your first stand pointer.
  • Sticky Fingers will say, "Your words are full of lies," when summoning.
Stands and Specialities
Stands
Arrow Stands Whitesnake • Star Platinum • The World • Anubis • Red Hot Chili Pepper • Crazy Diamond • Killer Queen • Gold Experience • Rex Crimson • Silver Chariot • Hermit Regal • The Hand • Regal Brume • Cream • Hierophant Green • Sorcerer's Ruby • White Album • Aerosmith • Six Pistols • Beach Boy • Mr. President • Viscid Fingers
Rib Cage Stands Scary Monsters • The World (Alternate Universe) • Dirty Deeds Done Dirt Cheap • Tusk (Human action ane)
Evolved Stands Gold Experience Requiem • Rex Ruby Requiem • Chariot Requiem • Killer Queen: Bites the Grit • Star Platinum: The Globe • Tusk (Act two) • Tusk (Act 3) • Tusk (Act iv) • D4C: Love Train • C-Moon • Made in Heaven • The World Over Sky
Specialities
Specs Boxing • Sword-Way • Spin • Hamon • Vampirism

Source: https://your-bizarre-adventure.fandom.com/wiki/Sticky_Fingers

Posted by: fleishmanthorm1942.blogspot.com

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